Notes from across the stack.
Industry news, system design breakdowns, interview prep, and guides — written from wherever I happen to be working that month.
Designing for Constraint: A Practical Intro to Wave Function Collapse
How constraint-based procedural generation actually works, and a minimal implementation you can drop into a Unity project this weekend.
System Design: Building an Attribution Pipeline That Marketers Trust
Event schemas, idempotency, and the boring decisions that keep a martech data pipeline from quietly lying to everyone.
AR Week Notes: On-Device Tracking Is Finally Boring (In a Good Way)
A round-up of what shipped across ARCore, Snap, and WebXR this quarter, and why 'boring' tracking is the real headline.
The System Design Interview, From a Generalist's Toolbox
How to reuse the same mental models across game networking, embedded systems, and web backends when someone hands you a whiteboard.
Shipping Hardware With a Software Brain: Lessons From My First Sensor Rig
What six years of writing software did and didn't prepare me for when I had to make a physical device behave.
Notes From the Gaming Conference Circuit in East & Southern Africa
On the growing GDG, IGDA, and studio partnerships stitching together a regional games industry — and where the gaps still are.